P+ - Captain Falcon - Subaction - AttackS4Lw

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Stats

IASA: 49
Hitboxes active: 7-9
Hitbox set 0 hits: 7
Subaction Index: 0x5a

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-9

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 19 24 100 361 Flame Burn 10 9
0 1 19 24 100 361 Flame Burn 10 9

Scripts

Main

  1. AsyncWait(6.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 0, set_id: 0, damage: Constant(19.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 24, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Elbow, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 1, set_id: 0, damage: Constant(19.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 24, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Elbow, clang: true, unk5: true, direct: true, unk6: 0 })
  4. Goto(0x121a8)

GFX

  1. Goto(AttackS4S GFX 0x7568)

SFX

  1. AsyncWait(6.0)
  2. SoundEffectStop(105)
  3. SoundEffect1(1371)
  4. SoundEffect1(3596)

Other

  1. Goto(AttackS4S Other 0x2b08)
  2. Rumble { unk1: 13, unk2: 0 }