P+ - Captain Falcon - Subaction - AttackS4Lw
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Stats
IASA: |
49 |
Hitboxes active: |
7-9 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x5a |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
19 |
24 |
100 |
361 |
Flame |
Burn |
10 |
9 |
|
0 |
1 |
19 |
24 |
100 |
361 |
Flame |
Burn |
10 |
9 |
|
Scripts
Main
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 0, set_id: 0, damage: Constant(19.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 24, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Elbow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 1, set_id: 0, damage: Constant(19.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 24, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Elbow, clang: true, unk5: true, direct: true, unk6: 0 })
- Goto(0x121a8)
GFX
- Goto(AttackS4S GFX 0x7568)
SFX
- AsyncWait(6.0)
- SoundEffectStop(105)
- SoundEffect1(1371)
- SoundEffect1(3596)
Other
- Goto(AttackS4S Other 0x2b08)
- Rumble { unk1: 13, unk2: 0 }